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In theory, I think you can achieve unlimited flight, but it would take a lot of coordination with your partner, and with no ability to communicate, it would prove exceedingly challenging to pull off. There are a few other benefits to having a friend along for the Journey, such as the fact you can charge each other scarfs by either a burst note, or by simply rubbing against each other. While I will admit this aspect of the game is a little frustrating at times, it really does fit Journey perfectly. So figuring out ways of communicating is left solely up to you and your new friend. You don’t even know the name of the person you are playing with, as there is no name displayed and they do not show up in the Players Met section of the XMB. The experience is very unique to Journey in a number of ways first of all being that there is no way of communicating with your fellow adventurer minus the aforementioned ability to sing. Indeed, the child-like excitement of stumbling across your first wondering adventurer is amazing. As I get closer I notice that the dark speck is singing just like me. For example, while wondering the desert in the distance I notice something different, a small dark speck in the middle of what seems like an endless ocean of sand. Multiplayer in Journey is seamless, as there is no indicator that you are now sharing your adventure with another - they are simply just there. I don’t want to really spoil the game too much, as I fear describing the variety of levels on offer would do so, but suffice to say Journey is utterly breathtaking. While the first few levels are rather similar in look and feel, later levels take on a whole different presence. The scale and level design of each area is impressive.